Lost in the Nightmare: 'Save Our Souls'
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The deluxe version of Lost in the Nightmare, my 2005 released game.
Features of the deluxe version:
*A new level!
A terrifying extra level will be available to play when you finish the game with the good ending.
Some of the events on this new levels are depended on a decision you make, so it is a replayable level.
*Revisioned graphics
Changed the shadow/highlight and hue/saturation values and adding some extra filters like Diffuse Glow. And remade some of the scenes.
I wanted to give a dark, film-noiristic but still dreamy ambience to the game.
*New scenes and extra endings:
I have decided to add more scenes inside the game.
And two extra endings; one of is a death sequence and the other is a secret ending for saving the campers.
*Bug fix: Many major and minor bugs are fixed! I should have done this so earlier.
*Proofread: The game script is proofreaded by Jonathan Anson.
*More music: Now I have used some tracks of some of my favourite metal bands, like Rammstein. I can say the tracks I used went very well with some scenes of LitN.
Are you ready for this? Then step into the dark world of Lost In The Nightmare and face your darkest dreams..
An 'interactive horror adventure' by Ahmet Kelesh, with pre-rendered 3D graphics and cutscenes with cinematical camera pitches.
Pre-rendered 3D backgrounds taken from the Half-Life engine are used in Lost In The Nightmare. I'm preparing the HL maps with Valve Hammer Editor by myself and using modified versions of the textures and models of the mods like They Hunger, Medieval World.
Story:
The main character is Burak Guney, a private dedective who used to work for the police. You are hired to find three university students who got lost in a forest near the Karabalta Town while camping. They have been lost for 3 months and the police couldn't find any clue what happened to them. You'll stay in Karatas Hotel during your investigate. But soon you will learn that something is wrong with this cursed town....